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<a href="#pub-methods">Public 成员函数</a>  </div>
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<div class="title">cObjectBound类 参考</div>  </div>
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<p><a href="classc_object_bound-members.html">所有成员列表.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-methods"></a>
Public 成员函数</h2></td></tr>
<tr class="memitem:a19f5fd33bea1d75d081ebb636439e9d3"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a19f5fd33bea1d75d081ebb636439e9d3"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>cObjectBound</b> (D3DXVECTOR3 &amp;min, D3DXVECTOR3 &amp;max, D3DXVECTOR3 &amp;center, float radius)</td></tr>
<tr class="memitem:a5dd5aa65ed9f26881cc25f76f9dcf50d"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5dd5aa65ed9f26881cc25f76f9dcf50d"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>cObjectBound</b> (<a class="el" href="structs_bound_box.html">sBoundBox</a> *box, <a class="el" href="structs_bound_sphere.html">sBoundSphere</a> *sphere)</td></tr>
<tr class="memitem:a8e3ab56c301c0b67735fafed9bb48a75"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a8e3ab56c301c0b67735fafed9bb48a75"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>generate_bound_box</b> (ID3DXMesh *pMeshObject)</td></tr>
<tr class="memitem:a21d49b53ed38f82d5d43ebf3bc9aef7b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a21d49b53ed38f82d5d43ebf3bc9aef7b"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>generate_bound_box</b> (D3DXVECTOR3 *pointList, UINT numPoints)</td></tr>
<tr class="memitem:ac80edcc4efcefde83a9c5108dd5d77e4"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac80edcc4efcefde83a9c5108dd5d77e4"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>generate_bound_sphere</b> (ID3DXMesh *pMeshObject)</td></tr>
<tr class="memitem:a00bd382380e651df976d8da1f434addb"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a00bd382380e651df976d8da1f434addb"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>bound_box_mesh</b> (IDirect3DDevice9 *pDevice)</td></tr>
<tr class="memitem:a9a2530a9f6540973d44f1de83ad19233"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9a2530a9f6540973d44f1de83ad19233"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>bound_shpere_mesh</b> (IDirect3DDevice9 *pDevice)</td></tr>
<tr class="memitem:a0aebe6d3416449c1fe08e35c7e159bef"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0aebe6d3416449c1fe08e35c7e159bef"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>set_bound_box</b> (<a class="el" href="structs_bound_box.html">sBoundBox</a> &amp;box)</td></tr>
<tr class="memitem:ad58f9fc97373637d4eb5a277e93c5ed3"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad58f9fc97373637d4eb5a277e93c5ed3"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>set_bound_sphere</b> (<a class="el" href="structs_bound_sphere.html">sBoundSphere</a> &amp;sphere)</td></tr>
<tr class="memitem:a1abedbf0d4886d093905692516191c5f"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1abedbf0d4886d093905692516191c5f"></a>
<a class="el" href="structs_bound_box.html">sBoundBox</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>get_bound_box</b> ()</td></tr>
<tr class="memitem:a85b9552bc77f440120e107063ab7a3ec"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a85b9552bc77f440120e107063ab7a3ec"></a>
<a class="el" href="structs_bound_sphere.html">sBoundSphere</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>get_bound_sphere</b> ()</td></tr>
<tr class="memitem:acbe4d1b5d14541b663af63ce070d6e15"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="acbe4d1b5d14541b663af63ce070d6e15"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>isPointInsideBox</b> (D3DXVECTOR3 &amp;v)</td></tr>
<tr class="memitem:a27ebe131cdda14394541d83fd6be729b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a27ebe131cdda14394541d83fd6be729b"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>isPointInsideSphere</b> (D3DXVECTOR3 &amp;v)</td></tr>
<tr class="memitem:a5a804221902b88d35a6c92b8fa48add3"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5a804221902b88d35a6c92b8fa48add3"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>isBoxInsideBox</b> (<a class="el" href="structs_bound_box.html">sBoundBox</a> &amp;v)</td></tr>
<tr class="memitem:a58e4991467500f1769aefab1d43a69c7"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a58e4991467500f1769aefab1d43a69c7"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>shut_down</b> ()</td></tr>
<tr class="memitem:a90f43f36931359cac4c78c8adef2fc20"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a90f43f36931359cac4c78c8adef2fc20"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>isCollision</b> (<a class="el" href="structs_bound_box.html">sBoundBox</a> &amp;A)</td></tr>
<tr class="memitem:aa4c45564e51a2e27c24eae987f576b6b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa4c45564e51a2e27c24eae987f576b6b"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>isCollision</b> (<a class="el" href="structs_bound_sphere.html">sBoundSphere</a> A, <a class="el" href="structs_bound_sphere.html">sBoundSphere</a> B)</td></tr>
<tr class="memitem:ab055cb92fe92b4e594a609e79f137412"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab055cb92fe92b4e594a609e79f137412"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>transBoundSphere</b> (D3DXMATRIX *t)</td></tr>
<tr class="memitem:a52c29535c6d01a131b461505f7f704bd"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a52c29535c6d01a131b461505f7f704bd"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>transBoundBox</b> (D3DXMATRIX *t)</td></tr>
<tr class="memitem:aa8320ce3553ce54aa6cec773ef61b564"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa8320ce3553ce54aa6cec773ef61b564"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>renderBox</b> (bool WireFrame=true)</td></tr>
<tr class="memitem:a129b1149647c9782b685d5d98ca48f0b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a129b1149647c9782b685d5d98ca48f0b"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>renderSphere</b> ()</td></tr>
</table>
<hr/>该类的文档由以下文件生成:<ul>
<li>E:/!代码工厂/3D引擎/<a class="el" href="bound_8h_source.html">bound.h</a></li>
<li>E:/!代码工厂/3D引擎/bound.cpp</li>
</ul>
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